Joker Canasta

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Joker Canasta

Joker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Canasta ist ein rundenbasiertes Kartenspiel, das im frühen Jahrhundert in Südamerika entstand. Mit zwei Päckchen französicher Spielkarten zu je 54 Karten. Echter Canasta (ohne wilde Karten) Punkte. Echter Canasta nur aus wilden Karten. (Joker und 2en) .. Punkte. 4 rote 3en auf einer Seite.

Joker Canasta Canasta: Die Vorbereitung vor dem Spiel

Punktewertung für Canasta. Werte der einzelnen Spielkarten. Rote 3er → Punkte; Joker → 50 Punkte; Asse und Zweien → 20 Punkte; Könige bis Ziffer. Joker und Zweier nennt man wilde Karten, die roten Dreier sind Prämienkarten, schwarze Dreier sogenannte Sperrkarten, Karten mit den Werten Vier bis Ass. Canasta ist ein rundenbasiertes Kartenspiel, das im frühen Jahrhundert in Südamerika entstand. Mit zwei Päckchen französicher Spielkarten zu je 54 Karten. Joker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Dabei zählen Zweien und Joker nicht. Die Karten werden einzeln gegeben. Bei zwei Spielern erhält jeder 15 Karten, bei drei 13 und bei vier werden nur 11 Karten. Echter Canasta (ohne wilde Karten) Punkte. Echter Canasta nur aus wilden Karten. (Joker und 2en) .. Punkte. 4 rote 3en auf einer Seite. Das heißt neben den 52 Karten im Deck bleiben auch die drei Jocker mit dabei. Das wird gebraucht. Kartendeck mit Joker Zwei Spieler. Spielziel.

Joker Canasta

Joker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Canasta ist ein rundenbasiertes Kartenspiel, das im frühen Jahrhundert in Südamerika entstand. Mit zwei Päckchen französicher Spielkarten zu je 54 Karten. Echter Canasta (ohne wilde Karten) Punkte. Echter Canasta nur aus wilden Karten. (Joker und 2en) .. Punkte. 4 rote 3en auf einer Seite.

Joker Canasta - Sie sind hier

Das gilt auch für einen eingefrorenen Haufen. Entweder nimmt er die oberste unbekannte Karte vom Talon oder die oberste offene Karte des Abwurfshaufen.

Joker Canasta Navigation menu Video

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Joker Canasta 300 points Video

Cars 2 GANGNAMSTYLE Mater's Lightning McQueen kids movie Kinderfilm ビデオ子供の 视频儿童车 1080p Als wilde Karten werden folglich nur die Joker und alle Zweien bezeichnet. Dies alles wird schon durch die Programmierung verhindert. Es müssen mind. Ausmachen kann ein Spieler nur dann, wenn er selbst alle Karten durch Anlegen oder Roulette Bonus Freispielen Canasta-Bildung aus der Hand geben kann und sein Partner schon Online Casino Slotmaschinen Canasta offen gelegt hat. Verwandte Themen. Ein Deutsche Quizshow Joker Canasta zählt Punkte. Das eigene Team hat den Ablagebereich links von der Mitte, das gegnerische Team entsprechend rechts.

Joker Canasta How to Play Video

How To Play Canasta (4 Player) The Gasthof Casino Petersberg Fulda for playing cards provide symbols for three Jokers: red, black, and white. Also the hand must either have no Nationalmannschaft Kamerun cards or include a pair of 2s, 7s, and aces. It Online Spielen Kostenlos believed that the term "Joker" comes from Jucker or Juckerspielthe original German spelling of Euchre. What are you waiting for? If it is allowed, a meld Casino Games For Free Play eight or more cards is still regarded as a canasta. Joker Canasta Bei bestimmten Karten müssen Casino Merseburg noch weitere umgedreht werden, aber dazu kommen wir später. Entweder nimmt er die oberste unbekannte Karte vom Talon oder die oberste offene Karte des Abwurfshaufen. Das Aufnehmen des Ablegestapels wird auch als Kaufen bezeichnet. Wenn ein Mitspieler die letzte Karte vom Kartenstapel kauft und es sich bei dieser Mit Bitcoins Bezahlen um einen roten Dreier handelt, endet das Spiel augenblicklich, da es ihm ja nicht möglich ist, eine Casino Club Mainz zu ziehen. Canasta ist Tipp3 Gutschein rundenbasiertes Kartenspiel, das im frühen Joker Canasta

Joker Canasta Inhaltsverzeichnis

Sobald ein Mitspieler den Abwurfstapel weder mehr aufnehmen kann oder aufnehmen will, endet das Spiel. Jahrhunderts in Südamerika entstanden. Joker Canasta Karte wird zu Beginn aufgedeckt. Hat der Partner noch kein Canasta gelegt, so muss derjenige Partner der fertig machen will, die Sizzling Hot Jugar Gratis niedrigste Zahl auf der Hand behalten. Entweder nimmt er die oberste unbekannte Zusammen English vom Talon oder die oberste offene Karte des Abwurfshaufen. Klondike, Easthaven, Crown SpielautomatScorpion. Beendet ist ein Spiel, wenn ein Spieler keine Karten mehr auf seiner Hand hat. Im 2-Spielermodus ist das Spielfeld horizontal in der Mitte geteilt. Sollte diese eine rote 3, ein Joker oder ein Zwei sein, so muss eine zweite Karte aufgedeckt werden. Enthält der Canasta Zweier oder Joker, handelt es sich um einen gemischten Canasta und der Spieler erhält dafür Punkte. Ein reiner. Ausführliche und fundierte Spielregeln fuer Joker Samba, eine unterhaltsame Samba Canasta Variante für 2 - 6 Spieler, in der auch Joker-Canastas gemeldet​. Wilde Karten in Canasta sind die vier regulären Joker und alle Zweier-Karten. Die wilden Karten sollen das Ablegen einfacher machen, denn sie können in. Each player must immediately place face-up in front of them any red threes they were dealt, and draw an equal number of cards from the top of the face-down pile to replace them. In that Casino Apps Download cards matching Joker Canasta own closed canasta are not dead and may not be safe to discard. Object of the Game The principal object of play is to form melds - combinations of three or more cards of the same rank - with or without the help of wild cards. A special hand is a combination of 14 cards which entitles you to go Butterfly Online Game by exposing your entire hand after drawing from the deck, without discarding. However, there are playable versions for two and three players, which are given later on this page. Use the following point system when tallying the score Slot Machine Online Demo the end Platinum Play Instant Casino each round:.

All other rules are consistent with the standard variation. The first and most important tool in Canasta is the cards.

Most importantly, you need a dual deck of cards with all Jokers. Buying a ready-made set of Canasta cards like this one is great because you know all the cards are there, but the also mark the cards with the point values.

This makes it very easy to count points at the end of the hand. In addition, Canasta Set comes with a revolving tray for both the remaining deck and also the discard pile!

Shuffling cards can be a difficult task when playing Canasta since there are cards essentially 2-decks of cards , especially if you have small hands.

Growing up, we always had a card shuffler that accommodated at least 2 decks of cards at once. This allows for anyone to stack the cards and then just press a button while the shuffler does all the work.

In some longer hands of Canasta, you can sometimes get ish cards in your hand at one time and that makes it very difficult to see each of them without this handy tool!

A blank sheet of paper does just fine. This score book not only lets you do that, but also keeps a reference of the rules handy within it, just in case a dispute pops up during a game :.

Baiting someone as a Canasta strategy is when you play a card that is prevalent in your hand, preferably early on in a hand. This tactic may work better against more experienced players.

When your opponent melds a lot of points early in the hand, freezing the pile might put that player at a disadvantage for much of the remainder of that round.

This is especially true if it was hard for them to make their meld points, requiring them to lay down nearly everything they had.

But, be careful with this strategy. It can backfire if they are able to pick up the pile with two cards from their hand. They may be getting rid of all their bad cards to go out on you.

If you happen to be far ahead of your opponent in the game and getting close to points, consider playing a more conservative Canasta strategy.

Employing the strategy of melding early and often as well as trying to go out as quickly as possible is a great idea. You have nothing to lose at this point anyway, so you might as well go for it!

Some approaches here might include baiting the winning player to pick up the pile early and then freezing it in an attempt to build it up.

One Canasta is the requirement for 3 player card games. These are your points towards going out. It was more mainstream in the U. You can play Canasta with standard playing cards.

There are specialty Canasta card decks at Amazon that make it easier to count points at the end of the game. In Euchre it is often used to represent the highest trump.

In poker , it is wild. However, in the children's game named Old Maid , a solitary Joker represents the Old Maid, a card that is to be avoided.

Generally, the Joker is omitted from patience games as in many others of its type. However, there are variations of solitaire games where a Joker does take part, most often as a wild card.

From Wikipedia, the free encyclopedia. For other uses, see Joker disambiguation. Playing cards and their story. Retrieved 17 July Euchre at parlettgames.

Collectors Weekly. Retrieved 2 October The Playing-Card Vol. BBC Culture. BBC Online. Retrieved 27 January Chicago Playing Cards Collectors Bulletin.

The Playing-Card , Vol. Canasta at The World of Playing Cards. Zwickern at pagat. Retrieved February 14, All of the rules for Canasta are spelled out on our website, we hope this will help answer your question.

Am I right about this? I know in two-handed canasta, you draw 2 and discard 1, which helps some.

Can someone clarify difference the difference freezing the deck with wild cards vs black 3s? Many rules state that black 3s simply block the next player instead of freezing the deck as wild cards do.

My canasta group has a disagreement on scoring after a game. Do you count card values in a canasta, in addition to the bonus value? How can I propose these rules for consideration to be posted with the other game rules?

Did you have any luck? I live in Tennessee. Canasta: the stock pile is depleted and the discard pile has been depleted, play is over! Do you still score the game?

The rules state that the discard pile is frozen to a player until that player, or team, have made an initial meld in keeping with the minimum value required.

However later on in the rules it states that a player may take the upturned card, and the pile, provided they have two natural cards and any additional cards in their hand to meet the minimum count of an initial meld.

It seems contradictory, which rule applies before a player or team have made the initial meld? Great question! It is correct that the discard pile is frozen to a player until that player, or team, have made an initial meld in keeping with the minimum value required.

If the player uses the top card to meet the minimum count of the initial meld, they must play the initial meld in the same turn.

They cannot pull from the discard pile and not lay down. There are different house rules on this Theresa. Club Login Log in to Club Rewards using the email and password you provided when you signed up.

Signup Lorem ipsum dolor sit amet, consectetur adipisicing elit. Combine cards of the same rank in Canasta. Canasta, a game of the Rummy family was the most popular American game in the early s.

Wild Cards Jokers and deuces are wild. The Draw Partnerships may be determined by drawing cards from the deck.

The Shuffle and Cut The first hand is dealt by the player to the right of the person who drew the highest card.

The Deal The dealer gives 11 cards face down to each player, one at a time, clockwise, beginning with the opponent on their left and ending with themselves.

Red Threes A player finding a red three in their hand must, on their first turn, put it face up on the table and draw a replacement from the stock.

Object of the Game The principal object of play is to form melds - combinations of three or more cards of the same rank - with or without the help of wild cards.

The Play The player to left of the dealer plays first. Melds A meld is valid if it contains at least two natural cards of the same rank - aces down to fours inclusive - and not more than three wild cards.

Canastas A meld comprising seven or more cards, including at least four natural cards called a "base" , is a canasta. Every card has a fixed point value, as follows: Each joker 50 Each deuce 20 Each ace 20 Each K, Q, J, 10, 9, 8 10 Each 7, 6 ,5, 4, and black 3 5 A partnership's first meld its "initial" meld must meet a minimum count requirement that depends on the accumulated score of that side at the time, as follows: Accumulated Score at beginning of the deal Minimum Count Minus 15 0 to 1, 50 1, to 2, 90 3, or more The count of a meld is the total point value of the cards in it.

Freezing the Discard Pile The discard pile is frozen against a side before that side has made its initial meld. Unfreezing the Discard Pile A frozen discard pile is unfrozen only by being taken.

Taking the Discard Pile When the discard pile is not frozen against their side, a player may take it: a with a natural pair matching the top card as above; or b by melding the top card with one matching natural card and one wild card from his hand; or c by adding the top card to a meld they already have on the table.

Information A player may: 1 Examine the discard pile during their first turn before discarding. Going Out A player goes out when they get rid of the last card in their hand by discarding or melding it, provided that their side has melded at least one canasta or they complete a canasta while going out.

A player need not make a discard in going out; they may meld all of their remaining cards. Permission to Go Out If a player sees that they are able to go out, before or after drawing, the player may say "Partner, may I go out?

Concealed Hand A player goes out "concealed" when they meld their entire hand in one turn, including at least one canasta, without having made an earlier meld and without previously having added any card to melds that their partner has made.

Exhausting the Stock If a player draws the last card of the stock and it is a red three, they must reveal it. How to Keep Score Scoring a Deal A partnership's base score is determined by totaling all applicable items in the following schedule: For each natural canasta For each mixed canasta For each red three All four red threes count For going out For going out concealed extra A partnership's score for the hand is the values of all cards that were melded, minus the values of the cards left in both hands.

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For the full story, visit this Web site , but following are some of the main differences:. Melds of 7s and aces are subject to special rules.

You cannot use wild cards to make a meld of 7s at all. Additionally, if you start a meld but do not complete the Canasta, you are subject to penalty.

A meld of aces cannot contain wild cards unless it is the initial meld. Again, if you start a meld and do not complete the Canasta, you are subject to penalties.

Initial point requirements exist for your first play, but you can get around them by making your first play a natural Canasta or a Canasta of wild cards.

A Straight contains one card of every rank from ace to king plus a joker. Pairs has seven pairs of cards; no jokers or 3s allowed.

Also the hand must either have no wild cards or include a pair of 2s, 7s, and aces. Garbage consists of two sets of four of a kind and two sets of three of a kind.

Tallying Your Scores at Canasta. About the Book Author Barry Rigal was born with a deck of cards in his hand.

After graduating from Oxford University where he captained the Bridge team , he worked in accountancy. Wild cards jokers and twos can normally be used in melds as substitutes for cards of the appropriate rank.

For example Q-Q-Q-2 or joker would be valid melds. There are, however, restrictions on using wild cards, which vary according to the type of Canasta being played.

Threes cannot be melded in the normal way. They have special functions, which are different depending on whether you play classic or modern American canasta.

A meld of seven cards is called a canasta. If all of the cards in it are natural, it is called a natural or pure or clean or red canasta; the cards are squared up and a red card is placed on top.

If it includes one or more wild cards it is called a mixed or dirty or black canasta; it is squared up with a natural black card on top, or one of the wild cards in it is placed at right-angles, to show that it is mixed.

In some versions of Canasta you may create a meld of more than seven cards, simply by continuing to add more cards of the same rank to an already complete canasta.

If it is allowed, a meld of eight or more cards is still regarded as a canasta. If any wild cards are added to a previously pure red canasta, it thereby becomes mixed black.

For each partnership, the first turn during a hand when they put down one or more melds is called their initial meld. When making the initial meld for your partnership, you must meet a certain minimum count requirement , in terms of the total value of cards that you put down.

You are allowed to count several separate melds laid down at the same time in order to meet this requirement.

In some versions including Modern American , the initial meld must be made entirely from your hand; in others including Classic you are allowed to use the top card of the discard pile along with cards from your hand to satisfy the minimum count, before picking up the remainder of the pile.

The initial meld requirement applies to a partnership, not to an individual player. Therefore, after either you or your partner have made a meld that meets the requirement, both of you can meld freely for the rest of that hand.

However, if the opponents have not yet melded, they must still meet the requirement in order to begin melding. Canasta was standardised in the late 's and is still played in more or less this classic form in many parts of the world, including some parts of America.

However, those who prefer the "Modern American" game may prefer to skip this section , since many of the Classic rules are not relevant in that game.

As usual, there are four players in fixed partnerships, partners sitting opposite each other. Two 52 card standard packs plus 4 jokers are shuffled together to make a card pack.

The first dealer is chosen at random, and thereafter the turn to deal rotates clockwise after each hand.

The dealer shuffles and the player to dealer's right cuts. Each player is dealt 11 cards, and the rest of the cards are placed in a face-down stock pile in the centre of the table.

The top card of the stock is taken off and placed face up next to the stock pile, to start the discard pile. If this first face-up card is wild or a red three, another card is turned and places on top of it, continuing until a card which is not a wild card or red three is turned up; the wild card or red three should be stacked at right angles to the rest of the pile, to indicate that it is frozen see below.

Each player must immediately place face-up in front of them any red threes they were dealt, and draw an equal number of cards from the top of the face-down pile to replace them.

Every meld must contain at least two natural cards. The smallest meld, as usual, consists of three cards, which could be three natural cards such as or two natural cards and a wild card such as Q-Q Melds can grow as large as you wish.

A meld of seven or more cards counts as a canasta. No meld can contain more than three wild cards - so a six card meld must include at least three natural cards, and a canasta must contain at least four natural cards.

There is no limit on the number of natural cards that can be added to a complete canasta. A wild card added to a pure canasta of course makes it mixed.

Once a canasta contains three wild cards, no further wild cards can be added. It is not allowed for one partnership to have two separate melds of the same rank.

Any cards melded by a partnership which are the same rank as one of their existing melds are automatically merged into that meld, provided that the limit of three wild cards is not exceeded.

It is however quite possible and not unusual have a meld of the same rank as one of your opponents' melds. As usual, each turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile.

The player may meld some cards and must do so if taking the discard pile. Each turn must be ended by discarding one card face-up on top of the discard pile.

A player may always opt to draw the top card of the face down pile. You can only take the discard pile if you can meld its top card, combined with cards from your hand if necessary.

There are additional restrictions on taking the discard pile if it is frozen against your partnership see below. But first let us consider the case where the discard pile is not frozen against you.

In that case, if the top card of the pile is a natural card from four up to ace , you can take the pile if either:. The procedure for taking the pile was described in the general rules.

You must show that you can use the top card in a valid meld before you are allowed to pick up the rest of the pile. After picking up the pile, you can then make further melds.

For example, if there is a five on top of the pile and another five buried, you cannot use a single five in your hand to take the pile and meld the three fives.

But if you have two fives in your hand you can meld these with the five on top of the pile, take the pile, and then add the other five to this meld.

Note that you can never take the discard pile if its top card is a wild card or a black three.

Note also that it is not necessary to take the discard pile in order to meld. If you wish, you can meld after drawing from the stock.

When the discard pile is frozen against you, you can only take it if you hold in your hand two natural cards of the same rank as the top card of the discard pile, and you use these with the top discard to make a meld.

This meld can either be a new one, or could be the same rank as an existing meld belonging to your partnership, in which case the melds are then merged.

For example, suppose the pile is frozen against us and our team already has a meld of 4 sevens on the table. If the player before me discards a seven, I cannot pick up the discard pile unless I have two further sevens concealed in my hand.

If I do have 2 sevens in my hand, I can add them and the discarded seven to our meld making a canasta , and take the pile.

If your partnership has not yet melded, then in order to meld, the total value of the cards you lay down must meet a minimum count requirement.

This requirement depends on your partnership's cumulative score from previous hands as follows:. To achieve this count, you can of course put several melds at once, and the melds can be of more than the minimum size of three cards.

The standard values of the cards you play are added to check whether the requirement has been met. We have seen that if you have not yet melded, the discard pile is frozen against you.

Therefore, in order to achieve the minimum count, you must either meld entirely from your hand after drawing from the stock, or you must use two natural cards from your hand which match the top card of the discard pile.

In this second case, you can count the value of the top discard, along with the cards you play from your hand in this and any other melds, towards the minimum count.

You cannot count any other cards in the pile which you may intend to add in the same turn. Example: there is a king on top of the discard pile and a king and a queen buried in the pile.

You have two kings, two queens and a two in your hand. If your initial meld requirement is 50, you can meld K-K-K, Q-Q-2 using the king from the top of the pile, for 70 points.

You can then add the king and queen from the pile to these melds in the same turn if you wish. But you could not make this play if you needed a minimum count of even though the king and queen from the pile are ultimately worth a further 20, you cannot include these towards your initial requirement.

Bonuses for red threes, canastas and so on cannot be counted towards meeting the minimum. Even if you have a complete canasta in your hand, you are not allowed to put it down as your initial meld if the total value of its individual cards does not meet your minimum count requirement.

There is just one exception to the minimum count requirement. Suppose that your team has not yet melded, and that having drawn from the stock you are able to meld your entire hand including a canasta.

In this case you may meld you whole hand with or without a final discard and go out without having to meet any minimum count requirement.

In doing this you will score the extra bonus for going out concealed. This option remains available to a player who has exposed red threes, provided that they have not melded anything else.

The play ends as soon as a player goes out. You can only go out if your partnership has melded at least one canasta. Once your side has a canasta, you may go out if you can and wish to, by melding all of your cards, or by melding all but one and discarding your last card.

It is legal to complete the required canasta and go out on the same turn. If your side does not yet have a canasta, you are not allowed to leave yourself without any cards at the end of your turn: you must play in such a way as to keep at least one card after discarding.

It is against the rules in this case to meld all your cards except one. You would then be forced to discard this last card, which would constitute going out illegally.

Note that it is not always an advantage to go out as soon as you are able to; the cards left in your partner's hand will count against your side, and you may in any case be able to score more points by continuing.

If you are able to go out but unsure whether to do so, you may if you wish ask your partner "may I go out? This question can only be asked immediately after drawing from the stock or taking the discard pile, before making any further melds other than the one involving the top card of the pile if it was taken.

Your partner must answer "yes" or "no" and the answer is binding. If the answer is "yes", you must go out; if the answer is "no" you are not allowed to go out.

You are under no obligation to ask your partner's permission before going out; if you wish, you can simply go out without consulting your partner.

Another way that play can end is when there are no more cards left in the face-down stock. Play can continue with no stock as long as each player takes the previous player's discard and melds it.

In this situation a player must take the discard if the pile is not frozen and if the discard matches any previous meld of that player's side.

As soon as a player is entitled to draw from the stock and chooses to do so, but there is no card in the stock, the play ends.

If a player draws a red three as the last card of the stock, the red three is placed face up as usual and then, since there is no replacement card that can be drawn from the stock, the play immediately ends.

The player who drew the red three is not allowed to meld nor discard. After the bonuses have been calculated, the cards melded by each team are counted using the standard values - see general rules.

Black threes are worth 5 points each. For ease of counting and checking, the usual method is to group the cards into piles worth points each.

Note that in a canasta, the values of the cards themselves are counted in addition to the bonus for the canasta, so for example a natural canasta of seven kings is really worth points altogether - for the canasta and 70 for the kings.

The cards remaining in the hands of the players are also counted using the same standard values, but these points count against the team and are subtracted from their score.

A cumulative total score is kept for each partnership. It is possible to have a negative score. When one or both partnerships have a total of 5, or more points at the end of a hand, the game ends and the side with the higher total score wins.

The margin of victory is the difference between the scores of the two sides. This newer version of Canasta incorporates some features from the variants Pennies from Heaven and Hand and Foot.

Those who have adopted it enjoy its stricter rules and find the classic version too easy in comparison. I am not sure how widespread this version of Canasta is, but there are significant and growing numbers of players in New York, New Jersey and Florida.

It would be interesting to know whether it has taken root in other regions as well. I am grateful to Shirley Schwartz, M Glatt and Lorraine Seman for describing this game to me, to Helaine Neiman , who teaches canasta in Northern New Jersey for her help and advice, and to the former American Canasta Association who briefly published a partial description of the rules on their website in The rules have continued to evolve and the description below reflects my understanding of how the game is commonly played at the time of writing The winners will be the first team to achieve a cumulative score of or more points, or the team that has more points if both teams achieve this on the same deal.

Sometimes a special tray is used to hold the draw and discard piles but this is not essential. The dealer shuffles, the player to dealer's right cuts.

The undealt cards are placed face down in the centre to form a draw pile. No card is turned face up to start a discard pile - the play begins with the discard pile empty.

The ninth card from the bottom of the draw pile is turned at right angles to the pile. This is known as the turn card. During the game, a player who draws the turn card must announce it so that all players know that there are just 8 cards remaining in the draw pile - the "bottom 8".

One procedure for dealing is as follows: when performing the cut, the player to the dealer's right lifts the top part of the deck, deals 8 cards from the bottom of this section into the draw tray, places the ninth card sideways in the draw tray as the turn card, and finally places the rest of the section on the draw pile.

Meanwhile the dealer takes the cards that were left by the cutter and deals 13 cards to each player, one at a time, placing any remaining cards on top of the draw pile, or taking cards from the top of the draw pile to complete the deal if needed.

The turn to deal passes to the left after each hand. Normally the player to dealer's right also acts as scorekeeper for the hand.

In this game, twos and jokers are wild, and threes are special. The remaining cards, from 4 up to ace, are called natural cards. Melds consisting entirely of natural cards are called pure : melds of natural cards that include at least one wild card are called mixed or dirty.

Melds of sevens and aces are subject to some special rules and restrictions. Melds consisting entirely of wild cards are also allowed.

Many players refer to all the melds as 'canastas'. In that case a meld of fewer than seven cards is called an ' incomplete canasta ' and a meld of seven cards is a 'complete' or 'closed' canasta.

A meld can never contain more than seven cards. A meld of 4s, 5s, 6s, 8s, 9s, 10s, jacks, queens or kings consists of at least three and not more than of seven cards of the appropriate rank.

Wild cards can be used as substitutes for one or two of the cards, but these wild cards can only be used. So after a team's initial meld, any new melds begun by either member of that team in future turns must be clean until they contain at least five cards.

Another consequence is that if a team's initial meld includes for example a dirty meld of sixes joker, cards added to this meld in future turns must be real sixes until there are five of them: joker.

At that point either a six or a wild card could be used to complete close the canasta. A meld of sevens consists of from three to seven sevens: wild cards cannot be used at all in a meld of sevens.

Note that although there is a large bonus for completing a canasta of sevens, if you start a meld of sevens but fail to complete your sevens canasta you incur a penalty at the end of the play.

A meld of aces must be pure unless it is part of the team's initial meld and includes at least one wild card from the outset. A dirty mixed meld of aces can initially contain from three to seven cards, including at least two natural aces and not more than two wild cards.

As with other natural melds, a dirty ace meld begun with one wild card cannot have a second wild card added until it contains five real aces.

A meld of aces begun after your team has put down its initial meld cannot include any wild cards. If an ace meld is begun pure whether as part of the team's initial meld or later , no wild cards can be added to it.

A pure meld of fewer than seven aces incurs a penalty at the end of the play. A meld of wild cards consists of from three to seven twos and jokers in any combination.

If your team starts a meld of wild cards, you cannot add any wild cards to any of your other melds until your wild card canasta is complete.

If you have a wild card meld of fewer than seven cards when the play ends, your team incurs a penalty. One team is not allowed to have more than one meld of the same rank.

However, it is possible for both teams to meld the same rank. For example after one team has put down an initial meld of aces with wild cards, the other team may also use aces with wild cards for their initial meld.

When a natural canasta is completed closed , neither team is allowed to begin or add to a meld of that rank. Natural cards that match the rank of a closed canasta are known as dead cards.

However if the opponents have not melded, a closed canasta does not prevent them from including cards of that rank in a special hand.

A normal turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile. You can only take the discard pile if you have a pair of natural cards in your hand which are of the same rank as the top card of the discard pile.

You must show your pair and meld these cards with the top discard before taking the rest of the pile into your hand.

If your team has not yet melded, you cannot take the discard pile until you have met the initial meld requirement.

It is not necessary to take the discard pile in order to meld. If the top discard matches the rank of one of your partnership's existing melds, you can take the pile if you have a pair of cards of the same rank in your hand and your existing meld has three or four cards.

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